
The best part is, you have a Miner Poison of your own, greatly increasing the counter pushing capability!Ĭry… you have only one low damage spell, and mostly air troops to kill Bait troops. It’s even OK if you mess up on you placement, as you have Ice Spirit as well! This freezes the Miner for 1.5 seconds, giving the Knight time to reach the Miner! We have the Knight, a tanky unit that kills Miner with ease. Use Ice Spirit to freeze if necessary, and counter push as much as you can! MK works against the likes of X-Bow, but against Mortar, use Knight+Minions. We barely ever see Siege anymore, but you should be prepared anyway. His spawn damage combined with just one attack can kill them.īe sure to Poison or Miner Collectors and punish as well! Mega Knight annihilates the Three Musketeers. If you still have issues with Hog, switch Knight for Mini P.E.K.K.A or Inferno Dragon for Inferno Tower (as mentioned in Substitutions). Really tricky matchup, since the deck contains no building.

It is also slightly easier to counter push. Same as other Beatdown decks, except you may need to deal with more troops. Knight won’t work as well against support because P.E.K.K.A will attack it. Use Inferno Dragon and the Minions to kill P.E.K.K.A, and Ice Spirit to freeze. Typically, the P.E.K.K.A is used as a reactive play rather than an investment, so you probably won’t get the opportunity to punish like with other Control or Beatdown decks. Inferno Dragon survives Lightning, so don’t worry about it dying! Use Ice Spirit to freeze if necessary. Use Minions to bait low damaging spells and the Inferno Dragon to kill the Golem. Golem: You will want to treat it like a Giant. Use Ice Spirit to freeze if necessary and the Knight to kill support. The Minions can be used to bait Zap so the Inferno Dragon can do the work. Also be sure to take the Tower before OT, as your defense may deteriorate during that time! Substitutions:

Use your Inferno Dragon, Knight and Minions to kill big pushes that your opponent may build. ONLY use Mega Knight if you know that you will get a positive trade if you use him.Īt this point, it will be OK to use Mega Knight.Īlso be sure that the Arena Tower locks on to the MK before deploying Miner Poison. Make cheap Miner Poison pushes and defend as well. On defense, they bait out the Zap so Inferno Dragon can do work! Roses are red, Minions are blue, they can fly, and will crush you!


This allows the Miner Poison combo to inflict even more damage, even being able to take the Tower if the Minions survive! They pair very well with the Miner on offense, giving extra support against smaller swarms. Minions: Minions are amazing air killers and Zap Bait. You can also counter push with him as you please, making things even better for you, as Inferno Dragon can deal lots of damage if it locks on! Instead, save him on defense to kill tanks, let that be a big bad Golem, P.E.K.K.A, or Mega Knight. Inferno Dragon: A word of advice: Do NOT use this guy as a win condition. Overall, very self explanatory: Swarm clear, glass cannon damage and support. Poison: Your high damaging spell, and Miner’s best friend. If used properly, there’s nothing the opponent will be able to do! He is even more dangerous when paired with Poison. He is tanky, which means it take a lot for him to go down. Can burrow to the Arena Tower and start whacking away! On offense, his tankiness can be use to help Miner in the heat of battle so he can inflict the damage.
